・Rules・

■What is Sora?■
Sora is a high-speed shooting
game in which the player clears
stages from one to the next.
The object of each stage is to take
out waves of enemies
while avoiding their attacks and
toultimately defeat the boss at
the end of each one.
■System■
・Weapons・
Using weapons is the basic
method in which the player
takes down enemy robots and
reploids. In addition, the number
of weapons in Sora’s arsenal
will also increase as certain
in-game requirements are fulfilled.

※During the game, a total of 3
weapons can be equipped at any
given time. These are the main,
sub, and special weapons,
although some weapons can be
equipped in more than one slot.
Careful selection of each is
critical to success in each stage.
Weapon selection
・Hyper Attacks・
Each weapon has a
corresponding hyper attack that
can be used to decimate
enemies. To unleash a hyper
attack, 1 hyper gauge stock from
the hyper gauge is required.
The hyper gauge itself can be
charged by both damaging and
destroying enemies or by
funneling enemy attacks
through the rings emitted behind
the player when the dash skill is
employed. Furthermore,
whenever a hyper attack is
unleashed, a protective barrier is
generated around the player to
deflect all oncoming attacks.
A hyper attack in action
・Cancel・
After firing a weapon, the recoil
motion often leaves the player
open to enemy attacks.
To combat this, there are two
methods that may be employed:

The first is the dash. This allows
the player to cancel out of
almost any recoil motion from a
weapon. However, doing so
causes the heat gauge to rise.

The second is to fire an alternate
weapon. However, firing
weapons of the same class also
causes the heat gauge to rise.
An instance of using the cancel function
・Dash・
Characteristic to Sora alone in
the shooting game genre is
the dash skill. This special ability
allows the player to pass
through beam attacks unharmed
as well as charge the hyper
gauge by funneling enemy
attacks through the rings emitted
while in use. Using the dash,
however, causes the heat gauge
to rise exponentially.

※About the heat gauge
This rises when the dash or
cancel functions are employed.
If the player, while having an
increased heat gauge, is hit by
an attack, they will suffer
significant damage.
Funneling enemy attacks through the dash rings
・Barriers・
When hyper attacks or certain
weapons are used, as well as
when damage is taken, barriers
of different duration and color
are generated – each of which
render oncoming attacks
ineffective.

The barrier generated when a
hyper attack is unleashed also
has a much longer duration in
comparison to the other types of
barriers, so it is extremely useful
for avoiding damage in dire
predicaments.
A barrier generated during a hyper attack
Mastering all of these gameplay elements makes for a very spectacular and enjoyable experience.
Additionally, after completing each stage, the player is given the option to save a replay file to view
their previous playthrough at a later time.